That's Regicide, which you can play in classic mode using the boring rules of real chess, or in Regicide mode, which adds an initiative phase after every turn where pawns shoot boltguns and queens launch psychic lightning.
While taking a piece the usual way is an instakill, complete with gorey duels reminiscent of Battle Chess, attacks in the initiative phase chip away at the hit points of your target.
At first it feels like regular chess, but focus fire and combine the right abilities and you'll soon remove a bishop from across the board.
It feels like cheating in the best way, like you have outsmarted the centuries-old game of chess itself. There's a story mode, but some of its puzzle matches can grind to annoying stalemate halts. Stick to skirmish play and Regicide does a better job with its ridiculous concept than you might think. Behaviour Interactive Inc. Initially billed as a Planetside-esque MMO with a persistent world for players to fight over, Eternal Crusade was scaled down in development.
What eventually released was a lobby shooter that took the multiplayer combat from Relic's Space Marine and added vehicles, eldar and orks, as well as a co-operative PvE mode where four players take on tyranids.
Players who'd bought in early were disappointed at the reduction, but here's the thing: Relic's Space Marine was great, and so was its multiplayer. Building on that with missions where you might be defending a fortress while other players tried to smash through its gate in Predator tanks, or hovering over victory points as an eldar swooping hawk, made for some thrilling battles. Hardly anybody gave it a chance though, and even after being released for free it's still almost empty. If you can get together some people or luck into a match, Eternal Crusade is better than its reputation.
Rodeo Games Steam. The Deathwatch are elite alien-busting marines who draw their recruits from other chapters, and this turn-based tactics game gives you command of a squad of them.
Deathwatch is another game originally made for tablet, which you can tell by the way you get new wargear and marines out of random packs with lootbox sparkle, though they're earned through play rather than microtransactions. This Enhanced Edition for PC remastered the original's graphics and gave it a mouse-and-keyboard UI, though it could do with tooltips for the many buff icons each marine ends up with.
Hive cities cram billions of people into illustrations of the class system someone drew winged skulls on. At the bottom of the hive, gangs who work for mid-level Houses fight over scavenger rights and who has the coolest mohawk. Underhive Wars is another turn-based tactics game that isn't content to copy XCOM and instead has to go and mess with it.
Every map's covered in ziplines and elevators, and gangers have enough movement to whip up and down them. Seen in over-the-shoulder third-person, the AI's moves are often baffling. Gangers run past enemies they could attack, deploy buffs for opaque reasons, pick up mission objectives then end their turn exposed, sometimes just jog on the spot for a bit.
And yet, if you ditch the story campaign after the intro missions and get stuck into the procedurally generated Operations mode, there's a fun game here. Though each gang has access to the same classes, gear, and only slightly different skills, over the course of an endless war of territorial pissing they feel like your own.
Customization makes your leather-fetish wrestlers or leopard-print amazons look rad as hell, and successive injuries, bionic implants, and limb replacements turn them into individuals with stories. It's essentially Tank Battle: 30, It's a particularly rock-paper-scissors wargame, with tanks, infantry, fliers, walkers and titans as counters to each other in specific situations, and terrain that's either damaging, hard-stopping, crossable only by fiers, or cover but only for infantry.
Like all the Horus Heresy games and books it demands a dedication to the fictional history of Warhammer 40, as passionate as any WWII nut to get the most out of it, but if that's you then you probably already know Battle of Tallarn and are humming the theme tune right now. Another take on the Panzer General turn-based hexgrid wargame, Armageddon is set on a hive world so polluted it's all fire wastes, lava canyons, and acid rivers, which the armies of the Imperium have to defend from hordes of orks.
Each scenario is a puzzle where you'll have to decide whether to split your battlegroups or unite them in a single wedge, lock down the bridges or move into the bombed-out buildings, scout ahead with walkers or fliers, and so on. There's DLC for various other conflicts that have played out on the well-named planet Armageddon, but skip the expandalone called Da Orks, which lets you experience the other side of the conflict.
Instead of handing you control of a horde it makes you play a balanced force that feels like a green reskin of the humies. The Imperial spacecraft of Warhammer 40, are one of its most distinctive elements. Each one looks like someone painted Westminster Abbey black, chucked a prow on the end, and hooked it off into deep space. Battlefleet Gothic: Armada is an RTS where these stately, miles-long ships swing about on a 2D plane that emulates both a tabletop and the ocean.
They do battle like it's the age of sail, complete with broadsides and boarding actions, though troops insert via torpedo rather than swinging over on a rope with knives between their teeth. The other thing about Battlefleet Gothic: Armada that feels like the age of sail is the time scale. Even with the speed set to its fastest, getting into position at the start of an engagement takes a fair old while.
And then by the time the fleets make contact, there's so much micromanagement it can feel overwhelming even slowed down.
It's deliberately paced this way, tempting you into mistakes and collisions that will cost you a capital ship with the population of a city inside it.
A singleplayer FPS that's part looter-shooter, where you'll find a bolter and five minutes later swap it for a lasrifle because it's a higher rarity tier. It's also a movement-shooter, with wall-running, dashing, sliding, a grapnel, and augmetics that let you double-jump, slow down time, and more.
Even your dog has an upgrade tree. Each fight's a high-speed zip around a huge environment, abusing automatic takedowns for a window of invincibility and some health. That said, the animations frequently look garbage and sometimes the whole thing breaks.
There's a nonsense story that expects you to have read all the Kal Jerico comics I have , and cared I didn't. Side missions, which increase your rep with factions including genestealers and Chaos cults, are separated by difficulty grade—but some are always hard and others, where you can ignore the endlessly spawning enemies to zipline around completing objectives, are always easy.
And yet, it's really fun. The combat's hectic, and you end up with so many abilities it's like Borderlands only you're playing all the classes at once. Every level is a perfect evocation of the setting, whether corpse-grinding factory or maglev megatrain, with dead-ass servitors controlling doors, cargo ships, and even the bounty board.
One of the villains looks like Marie Antoinette gone Mad Max. If you like 40K enough to read this list, you'll probably like Hired Gun. When I wrote about Sanctus Reach, I said other games do what it does better. That was before Battlesector came out, but it's a perfect example. It's the same kind of mid-sized turn-based tactics game where you control squads and vehicles rather than a handful of individuals or massive armies, but what Battlesector gets right is that it gives troops personality.
That's thanks to a momentum system that rewards you for playing to type, with bloodthirsty Blood Angels scoring points for killing enemies close enough to see the whites of their eyes, the swarming tyranids for staying within range of a hive leader, and the sadomasochistic Sisters of Battle for taking damage as well as dealing it.
It would be even better with some kind of veterancy system for squads rather than just HQ units, but Battlesector remains a cut above. There are other Panzer General-alikes with 40K trappings, but this one was straight-up made in the Panzer General 2 engine. It's got the tactical depth you want thanks to a collection of pixel units who all work slightly differently, with every turn a stream-of-consciousness where you're thinking things like, "If I attack this guy the heavy weapons will be able to support, but the jetbikes are in cover so they can make a pop-up attack, but then there's a unit who can attack and fall back in the same turn The campaign lets you play as the eldar, colorful but stone-faced murder elves with psychic powers and a weapon that unspools a long monofilament wire inside your poor enemy's body to reduce their organs to soup.
They can summon an incarnation of their war god inside a shell of superheated iron, and they charge into battle wearing harlequin pants. It's a crime more 40K games aren't about them instead of the same four chapters of space marines every time. The first of the many attempts to turn the Space Hulk board game into a videogame remains one of the best for two reasons.
An innovative freeze-time mechanic lets you transition into turn-based mode where you can move your five space marine terminators around like you were playing on a tabletop—but gives you a timer. When it runs out, you have to play in real-time, bouncing between them in first-person and the map to keep your squad alive while genestealers boil out of the walls.
Manage that for long enough and you earn more freeze-time, and the relief of switching back is intense. The other thing it gets right is the atmosphere. Spinning wall fans chunk away, unknowable alien sounds echo down the corridors, and somewhere in the distance there's a scream. When marines die their screen goes to static, fuzzing out one by one. Plenty of videogames have been inspired by Aliens, but few of them do the panicky "game over, man, game over" moment as well as this. It's brutally difficult, but that's because it's not really a strategy game—it's horror.
In the 40K universe faster-than-light travel is made possible by briefly hopping over to a universe next door called Warpspace, where distances are contracted.
The downside to Warpspace is that it's inhabited by the Ruinous Powers of Chaos, gods who represent and are fueled by the dark urges of mortals. Chaos wants to spill out of the Warp into realspace, and when they do you get places like the Eye of Terror, a hellish overlap at the edge of the galaxy. Near its edge is the Imperial world Cadia, a bastion that stood firm against multiple excursions led by the forces of Chaos—until the 13th Black Crusade, when Abaddon the Despoiler crashed a gigantic alien starfortress into it.
Franchise: Warhammer , Focus Home Interactive. Share Embed. Shop Merchandise Now. Warhammer Merchandise. Add to Cart. Add all DLC to Cart. View Community Hub. Become the commander of one of the extraordinary factions of Warhammer Age of Sigmar - a dark-fantasy universe where immortal knights ride heavenly stardrakes to eradicate Death across a multitude of realms.
This is Storm Ground, a world of legends, heroes, hellish creatures and fearsome battles. Lead your highly-customisable force in this dynamic and spectacular skirmish turn-based strategy game packed with fast-paced warfare.
Victories allow you to collect and upgrade new types of units, powerful equipment, and unlock devastating skills. During each new playthrough, overcome new odds to find unique units and gears. Build your legendary army and defy other players in epic online duels. See all. Customer reviews. Overall Reviews:.
Review Type. All Positive Negative What other game thrusts player units into the heart of a tyranid bioship? The game also provides recruits from different space marine chapters, including the Imperial Fists, Dark Angels, and the Black Templars. Over the course of the game players will be able to outfit their marines with a wide range of imperial weaponry, offering nearly limitless customization.
Deathwatch pits the titular marines of the Deathwatch against swarms of tyranids in the desolate edges of the Imperium. Regicide is named after a strategic board game within the lore of Warhammer 40k, a favorite of primarchs, commissars, and armchair generals alike. Modelled after traditional chess, this turn based strategy game lets players play as either space marines or orks as they fight to conquer the board. The game has a number of different units corresponding with chess pieces, and each has their own special abilities that adds another level on the classic strategy game.
Regicide features two different gaming modes, the classical mode, a toned down version that only has the traditional chess mechanics, and Regicide Mode, which allows players to unleash awesome firepower and psychic powers on the opposing force. With options to outfit your force as eleven different space marine chapters or ork clans, and a competitive online leaderboard, Regicide is great for both Warhammer fans and chess players looking for a great PC game.
Regicide ups the ante from traditional chess by implementing the typical level of Warhammer firepower. One of the things that draws people to the tabletop and PC strategy games associated with Warhammer 40k is the largescale conflicts and massive firepower. Eternal Crusade, a free-to-play third person action game, brings these two elements together in massive 60 player matches. With a huge selection of weapons, equipment, and vehicles to rain death down on your enemies, each match captures the chaos and destruction that has made Warhammer so very popular.
Eternal Crusade features four different factions; Space Marines, Chaos Space Marines, Eldar, and Orks, along with four classes available to free-to-play players. Sanctus Reach is perhaps the most faithful reproduction of the tabletop game to be made for the PC, bringing highly detailed models and tactical gameplay. The game also features several major characters from the lore, including Ragnar Blackmane and Grukk FaceRippa. With 60 units across two factions, each with their own set of rules, abilities, and weapons, Sanctus Reach has a lot of replay value.
Players can experiment with their army line up, using a similar point system to construct their force as the original tabletop game, and test new strategies with each match. Key units can also level up and acquire new skills between missions, allowing players to form a core group of veteran soldiers.
Terrain and cover play a large part in how effective attacks are in Sanctus Reach, with individual unit types benefitting from them in different ways. In a huge departure from the rest of the Space Hulk series, Space Hulk: Deathwing puts players in direct control of a space marine librarian. Deathwing brings the mysterious and secretive Dark Angels Chapter to the spotlight, once again tossing the player into the shadowy, haunted depths of a space hulk.
The twist is that rather than being a turn based squad game, Deathwing is a first person action game that has the enemy genestealers coming at them in real time. The gameplay features RPG elements with three skill trees, allowing players to develop their psychic abilities to suit their needs.
With a tense atmosphere and mechanics that give characters constant progression, Deathwing is a standout 40k game. The Terminators of the Dark Angels will need to rally their weaponry and psychic powers to stand against the broodlords of the genestealers. Coming out a year after the remake of Space Hulk, Space hulk Ascension sought to add several new gameplay features that the original release lacked.
Ascension incorporated an RPG system that allowed players to customize their space marines, rewarding exploration with XP bonuses. With 3 campaigns totaling in over missions, the game provides a massive amount of content.
Space Hulk Ascension gives a greater focus on unit customization than its predecessor, allowing players to outfit their characters to fill specific tactical needs. Space Hulk has been one of the longest lived titles made by Games Workshop, a board game that pits lumbering space marine terminators against the slavering genestealers on the titular space hulk, a massive conglomeration of ships, space stations, and space debris.
The game spawned a remake, a turned based strategy title that combines those elements with a fully realized 3D environment and an aggressive AI. Space Hulk brings the heroic space marines of the Blood Angels Chapter back and pits them in a 15 mission story campaign based on the original board game, letting them explore the infested depths of the infamous space hulk known as the Sin of Damnation. The game also features cross platform multiplayer with options for a co-op campaign, letting players take on hordes of genestealers together.
While recent titles in the Space Hulk series have made their own spin on the original concept, this remake takes the best of previous iterations and improves it with modern graphics and features. The Space Marines of the Blood Angels navigate through claustrophobic halls of the Sin of Damnation, encountering savage AI driven genestealers in its shadowy depths. The Third War of Armageddon has gone down as one of the most significant events in the recent history of the Imperium of Man, bringing an unrelenting and seemingly endless horde of rampaging orks against multiple legendary forces dedicated to the Emperor of Mankind.
Armageddon is a hex-based, turn-based strategy game with an intricate plot that draws heavily on the rich lore of its planetary setting, bringing many of the characters of the tabletop game to life. Combined with its online maps and terrain features, Armageddon presents a unique tactical experience and sets the bar for developers trying to center games around key points in 40k lore.
The game expands upon the foundation of the original Dawn of War and its expansion Winter Assault, bringing two new factions and new units for all existing factions. These factions, representing a large portion of the diverse factions of the 40k setting, are given a unique general that players can upgrade by achieving campaign goals while they conquer the planet of Kronus.
Like previous installments in the original Dawn of War franchise, Dark Crusade is a real-time strategy game that forgoes the resource management typical of the genre, favoring lightning paced action. Similar games that used multiple factions would usually have set strengths and weaknesses for each army, but Dark Crusade goes further by giving each a non-linear story based on which enemy fortresses the player destroys.
It all comes together to make the game engaging and greatly replayable, and it still maintains a large group of online players and modders. Dawn of War holds up after so many years thanks to its massive battles, base building mechanics, and combat animations.
Skip to main content. Level up. Earn rewards. Your XP: 0. Updated: 30 Jul am. Smashing through swathes of rat men is a messy, ichor-spewing joy. Few multiplayer games can hold your interest like Vermintide 2: every run is different and the loot grind is compelling enough to keep you playing forever. Elves are all about swift runs and crisp passes, for example; whereas orcs just want to wreck everything.
The result is an unusual, initially impenetrable game that looks great and improves the more you play. Unlike the Blood Bowl players themselves, who will probably end up crippled or dead. Back before we dared dream about orc siege towers rolling in real time towards the walls of Karaz-a-Karak.
Playing as Morgan Bernhardt, you can follow the main quest and defend the Empire from orcs and skaven, or customise your missions in a quest for boundless wealth.
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