Soul calibur 2 pcsx2 download




















Still, the total number of characters is sufficiently massive and the variety wide, so I can't complain that much. Air Control, Guard Impacts, and all these other techniques in your holster, you can spend weeks training with just one character. I've played my share of fighting games, believe you me, and none of them has come close to the depth SC2 has.

This versatility, however, is perhaps SC2's biggest weakness. Naturally, fighting games are meant to be played with friends, and if you don't have an opponent of your skill level, you won't enjoy the melees, no matter how good they look. Shawn and I, for example, have played so much that we're incorporating mind games into the mix: psych-outs, delayed moves, canceled attacks But if we pulled any of that business on a casual player, we'd be sending him home crying for his Mortal Kombat 1.

You definitely gain an infinite amount of appreciation for this game if you and your opponent-friends grow into it at the same pace and experience levels. So is Soul Calibur II for you solitary types? Well, its Weapon Master mode spices up solo play with a series of duels fought in special circumstances, and it rewards your troubles with a trove of unlockable treasures, including 10 additional weapons for each warrior.

Equipping the latter not only makes you look sharp check out Voldo's hedge clippers or Astaroth's ornate choppers , but it also enhances your attacks. None of it can replace flesh-and-blood sparring partners, but it's a nice bonus.

On the other hand, I agree with Shoe; SC2 isn't meant to be played strictly solo anymore than chess is, but like that paragon of deep gaming, it's no less brilliant for the loss. And thankfully, this fighter differs a bit from other hardcore brawlers in that beginners can have a blast, too. Even if, off the bat, you're not the best samurai to draw a sword, you'll be determined to become one.

I'm not overly impressed by SC2's single-player game. Versus mode never gets old, but I don't always have dorks like Shoe and Shawn around to challenge. The Weapon Master stuff offers unlocking thrills for a few hours, but it's over way too quickly, and it's too simple to open up all the stuff with little effort. I sincerely wish that SC2 had taken a page from Virtua Fighter 4: Evolution's Quest mode--not only can you customize your characters with more than 1, unique accessories, but you can also fight insanely tough A.

Limitless challenge and discovery are sorely lacking in Calibur. If there's a sharper-looking console game than SC2,1 haven't seen it. Although the new arenas lack the ambitious scale of, say, Dead or Alive 3 , they're anything but flawed. Small stages keep tactical players sharp--a thorough grasp of evasive techniques can and will save you from ring-outs--and the larger levels give newbies a needed break.

What's wrong with that? Regardless, the gameplay is absolutely killer. It's so well balanced and finely tuned that you will definitely appreciate it more and more the longer you play. Each seemingly cheap move or combo has a perfectly accessible counter, so this game really lets you show off your skills.

Astaroth's powerful throws got you down? Escape them. Taki's lightning-quick combos too fast? Interrupt them. Kilik's long staff keeping you at bay? Walk or rather, eight-way run around it. You get the idea. Ultimately, this is a game that you should run out and buy, especially if you have someone around who's willing to go the distance with you in Versus mode.

It'll undoubtedly keep you up till 3 a. Will it be your favorite fighting game of all time? Maybe, maybe not. In any case, it's a keeper. Realistically, the Arcade mode will only hold your interest for so long-eight quick matches, a fight with boss Inferno, and it's over. Luckily, there's a whole other single-player experience that's incredibly rewarding: Weapon Master mode. Here, you make your way across a simple map fighting special events to win coffers of cash and fabulous prizes.

Each match features a clever concept that mixes up the traditional swordplay; examples include fights where you're poisoned, battles among landmines, and tense melees where a gust of wind could toss you out of the ring. You'll also encounter "dungeon" areas that are a bit of a drag--no exploration, no mystery, just a succession of normal matches accessed from a dungeon map.

Fighting through the various stages, but spending your prize money on fabulous unlockables makes it even more worthwhile. Alternate costumes, art galleries, special weapons, and a bevy of extra modes are yours for the taking. The weapons are especially cool, as many have unique properties, like increased attack power or the ability to heal you.

Be sure to snag each character's snicker-worthy final special weapon--seeing Link swat fools with a butterfly net, Seung Mina bust out a broom, or Voldo shake a mean tambourine is pure comedy gold. Plus, you can use these zany weapons in the unlockable Extra Versus mode.

Overall, while the victory spoils definitely impress, Weapon Master mode is too easy to offer long-term challenge. Dedicated players will unlock everything in one hefty session, especially if they exploit challenges like Chapter Nine's second stage where you win a whopping 30, Gold by playing it over and over. Don't even try to make sense of the obtuse backstory--just accept that a zombie pirate, French aristocrat, impossibly busty ninja, and Nintendo's own elfin name-taking ass-kicker, Link, have started up a private little fight club.

But unlike the last Soul Calibur, which was exclusive to Sega's now-defunct Dreamcast, this Calibur's for the people--it's available on all three consoles, and each version has a unique playable character. It's an intensely deep fighter that'll leave your thumbs and sometimes your ego black and blue.

Ultimate moment: Tie: Playing a worthy competitor in an eight-fighter team battle that finally ends in a simultaneous double knockout; learning Ivy's Criminal Symphony throw, the game's most powerful move. We've heard Soul Calibur III may not be out until , and since arcades will be extinct by then, it'll head straight to consoles.

Besides the expected new characters and gameplay tweaks, rumor has it SC3 will put a lot of emphasis on new modes perhaps like IHrtua Fighter 4's deep character-building single-player game and have online play.

Hold me! Our last visitation to the Soul Calibur arena was on a beautiful little console title for the Dreamcast. A better than arcade perfect translation of the coin-op game of the same name, it rather delighted in giving us an experience to rival what we'd had playing Soulblade. After a few years of waiting, the world has now received Soul Calibur 2 , released simultaneously for three different consoles, with a unique character on each. The Gamecube version is nearly identical, and in many ways, responds just the same way you'd expect, save for minor differences.

First, the unique Gamecube character is Link, of Zelda series fame. He plays just as you'd expect from a popular Nintendo character released on a fighting game, down to having his signature moves copied almost straight over.

Players familiar with Ivy or Mitsurugi should have no problem with Link, as he is best used switching between his different fighting stances. However, unlike the sheathed sword of Mitsurugi, or the spinning whip sword of Ivy, Link gets the bomb, boomerang, and arrow stance, letting him attack with those all too familiar weapons.

He's also equipped with a nasty set of spinning moves which are reminiscent of his power attacks from the original Zelda titles, and as he hasn't yet been voiced on a console, you'll find him saying nothing here, spoken for only with the grunts and cries used for special effect.

My favorite moment was when I first won a match using Link, and heard the familiar Zelda power-up sound. The Gamecube controller is not well suited for a game like Soul Calibur 2. While it has the four buttons necessary to play the game, the sliding grip on the shoulder buttons makes for poor controls of a special attack bound to one of those controls. Additionally, with off size buttons, the Gamecube controller favors a style of gameplay that doesn't suit a game that requires you to handle three separate attacks, along with a guard control.

Last but not least, the game gives a good visual showing, even though it obviously cannot stand up to the power of the Xbox version. Lost detail and quality of picture was minor, in my opinion, and in some ways, it makes one wonder if each version of the game was made more homogenic, sacrificing some of the graphic potential of the Xbox in order to make each game worth playing. Soul Calibur II takes the greatness of its successor and continues to please its audience of fighting fans alike.

Familiar cast as well as new ones included Tekken's own Heihaci Mishima, the game includes new arenas to battle on, new stories for each character and a whole new large mode called Weapon Master Mode. Weapon Master Mode has you going on a long journey to become the very best fighter ranking up as you go along and collecting gold to buy new weapons to master.

Besides normal stages in this mode pitting you with various challenges there's also dungeons for players to submerge in and defeat each one's boss. Also new to the game are several unique modes like Extra Battles where players can use new weapons they have obtained in modes like Extra Vs, Extra Survival, and Extra Time Attack.

Also new are various new movies, character bios, and much more. This game's jam packed to the brim and very worthy to its predecessor. Support Emuparadise:. Sponsor Message:.



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