Rayman 1 games online




















Here Betilla the fairy grants him the helicopter power, which allows him to hover and glide by using his hair as a helicopter. He also encounters Mr Sax , a giant evil saxophone who is the boss of Band Land. Next, Rayman makes his way through Gong Heights , a cloudy level in the sky inhabited by meditating monks. Finally he comes to Mr Sax's Hullaballoo , the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each.

Rayman is chased by Mr Sax , and finally does battle with him in his lair, and defeats him. Mr Sax comes to his senses and begins to dance. Mr Sax , the boss of Band Land. The third world of the game is the Blue Mountains , a cold mountain range. The first level is Twilight Gulch , where Rayman finds himself chased by Mr Stone , the gigantic rock creature who is the boss of the Blue Mountains. The next area is the Hard Rocks , where no notable events occur.

When Rayman arrives, he meets a character known as the Musician , who lives in a hut in the mountains with his wife and child. The Musician 's guitar has been crushed by a falling rock. Rayman uses his telescopic fist to carve a new guitar out of the rock , and the Musician rewards him by giving him a super helicopter potion; this temporary upgrade to Rayman 's helicopter ability allows him to fly freely, which comes in useful in the next couple of areas.

Finally Rayman reaches Mr Stone 's lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole's head lodged on his own, the jumbled Mr Stone reforms and begins to dance. Betilla appears in the next phase and gives Rayman his final power: the ability to run. This replaces the ability to grimace whose only purpose was scaring the tall Livingstones.

Mr Stone , the boss of the Blue Mountains. The fourth world of the game is Picture City , a landscape composed of artwork and art supplies. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next, Rayman passes through Pencil Pentathlon , where nothing notable occurs. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, Space Mama reforms and begins to dance though this only happens in some versions of the game.

Rayman then sees Mr Dark kidnap Betilla the Fairy. Space Mama , the boss of Picture City. The fifth world of the game is the Caves of Skops , a series of dark but colorful underground caverns.

The first level here is Crystal Palace , where nothing noteworthy occurs. The next level is Eat at Joe's , where Rayman encounters Joe the Extra-Terrestrial , a friendly green alien who owns a seaside restaurant near the caves.

Joe is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. Rayman decides to do what it takes to turn Joe 's lights on again. With a firefly given to him by Joe to light his way, Rayman heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. Rayman punches it back into place, and Joe 's entire electrical system is reactivated — including a network of wired flying saucers which Rayman rides back to the surface.

When he has returned to Joe 's restaurant, Rayman finds that the neon sign is lit, much to Joe 's delight. The alien allows Rayman to use his buoys as platforms. When Rayman crosses the water, he finds himself in Mr Skops's Stalactites.

Here he encounters Mr Skops , a gigantic, malevolent pink scorpion with one giant claw. Mr Skops is not pleased when Rayman wakes him, and attacks while periodically retreating.

Rayman chases Mr Skops to his temple lair, where the two battle until he is defeated. Rayman sees Betilla the Fairy, now trapped by Mr Dark in a tiny glass sphere; she urges him to hurry. However, Rayman cannot move on to the next and final world until he has broken each of the one hundred and two Electoon cages scattered throughout the five previous worlds. Mr Skops , the boss of the Caves of Skops.

It contains only one level: Mr Dark's Dare. First Rayman slides across hills of icing on a frying pan. Next, he is chased by Bad Rayman , an evil clone created by Mr Dark to shadow Rayman 's every move; Rayman dies instantly if he touches him. Next, Rayman makes his way through an area populated by various types of clowns. Here Mr Dark casts various spells on him to make his passage even more challenging; first he reverses the player's left—right controls, then he forces Rayman to run uncontrollably, and then he takes away Rayman 's telescopic fist power, rendering him helpless.

First Mr Dark toys with Rayman by hanging his telescopic fist on a rope, and snatching it away whenever Rayman attempts to retrieve it. Then Mr Dark throws fireballs at Rayman , traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. Mr Dark tells Rayman that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of Electoons suddenly fly into the room, take Rayman 's telescopic fist from the rope and return it to him.

Mr Dark seemingly vanishes, and a strange creature composed of body parts from Mr Stone and Mr Skops appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of Mr Dark. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version.

When the first creature is defeated, two creatures composed of body parts from Bzzit and Space Mama appear. When these are defeated, a final creature composed of body parts from Bzzit , Mr Sax and Space Mama appears, and Rayman is temporarily shrunk to make the battle even more challenging. Once Rayman defeats this creature, the game is complete.

In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of Rayman's world. The Magician congratulates Rayman on saving the world.

The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except Mr Dark , who in most versions is nowhere to be seen. After the credits, if the player attempts to replay Mr Dark's Dare , a final epilogue image appears instead, showing Rayman together with all his friends; the Electoons have been freed, Mr Dark has been defeated for now , Betilla the Fairy has been rescued and the Great Protoon has been recovered and returned to its rightful place.

The balance of the Glade of Dreams has been restored. Main article: Rayman early production. In the years since the game's release, much information regarding the early development of the game has been revealed, mainly through beta versions leaked to the public and Rayman Designer hacking.

An interview also revealed that Rayman had had his limbs removed due to technical limitations. Two Atari Jaguar beta versions have become available on the internet — an early prototype, which was leaked to the public in October , and a demo version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.

In July , it was revealed that the game was initially developed for the Super Nintendo Entertainment System. Rayman soon had to have his limbs removed due to graphical processing problems. Undock your Switch device and use the touch screen to take out enemies, manipulate platforms, cut ropes to clear a path and much more.

With the gyroscope technology, you can move rotating platform and there are many more surprises to come! See if you have what it takes to be a Platforming Hero — jump to the beat of a drum, punch to the bass line, even zip-line during a guitar sustain.

Timing and rhythm are the key to completing these maps set to music. All Rights Reserved. Nintendo trademarks and copyrights are properties of Nintendo. It features a lot of new content, including new worlds, levels, minigames and other stuff to collect and complete. The game was released on You can play Rayman on this website so you don't need to download and install the game on your computer.

You can download the full version of Rayman from the download store listed below. For every sale we receive a small fee from the download store which helps us to keep this free website alive. Thank you and have fun! In Rayman's world, nature and people used to live together in peace. The Great Protoon maintained the world's harmony and balance. One fateful day, however, the evil Mr. Dark stole the Great Protoon and defeated Betilla the Fairy as she tried to protect it!



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