I had to carefully choose what and how to show in that small space, otherwise I would just end up with that resized mess. In this post, I'm going to try to explain some of my thought processes when approaching low-resolution Pixel Art.
In this character from our game Celeste, I focused on his beard and hair because they communicate so much about his personality. I considered his scarf and backpack important too since they help convey that he is climbing a cold mountain. Theo is also a very relaxed person, so I made him in a laid back posture, by moving his torso one pixel back. Normally I avoid doing dithered patterns in character clothes, but in this case, I made an extra effort to add it.
Since Theo is sort of a hipster, I thought it was important to show his flannel shirt. When I look at this orange haired character I see something specific in my mind: a female warrior, holding a battered shield, probably ready to go on an adventure. But the cool thing is, this is not necessarily what you have seen. The moment you glimpse at a drawing like this, your mind starts to work and creates a clear vision of what that is. And that creative work you instinctively do is what makes this drawing unique, just for you.
In low-resolution pixel art, getting people to see exactly what you meant is very rare, if not impossible. As an artist, instead of fighting it, I try to embrace this and make the best of it. I made this little animation to show how much an image can change by just by moving a few pixels around. Ideally, I want each pixel to have as much meaning as possible. I really avoid just placing random pixels, even more so if they are around an important area, like the face of a character.
I try to keep the light simple: one direction and one backlight at most unless I really need a more complicated light for some reason. But be careful to not oversimplify. The number of colors is another point to think about when working.
Keeping a low color count means that every single color you choose has a meaning and a reason to be there. Too many colors can make everything difficult to read and especially difficult to work with. To keep things interesting, favor complementary colors and other high-contrasting combinations. Making everything in a single hue usually makes for very boring images. What we can do is use the fact that they are squares and get very sharp lines if they are horizontal or vertical.
I always try to use as many 90 degrees angles as possible, so the pixel shape helps me to convey that corner. Another good use for the pixel shape is for pointy things. Pixels are very very pointy, and you can use that for sword and arrow edges, just rotate them 45 degrees and use that corner!
And just growing up the way I grew up, and to see this transition was very alarming. Theresa: When Shon talked to me, it was a wake-up call. And that's when I went to the doctor. They anchor the forests where we retreat to play, connect with one another, and commune with nature. Now more than ever, our national forests need us. Fires, insects and disease devastate our forests each year. That's why the Arbor Day Foundation is putting out the call to plant more trees and preserve and protect the ones we already have.
Visit arbor day dot org and see how you can help make a difference. Art is created. Things happen that should always be remembered.
A woman sets people free. A man makes light. A leader steps forward. So get up. Get out there. And findyourpark. SAM: Hey Julia, you ready to play band with us? I'm going to play my clarinet. SAM: Well you know what to do, Julia! SAM: With Julia's autism, loud sounds can be too much. ELMO: But she still loves to make music! VO: When times get dark, we can't see the help that's all around us. Let be your guiding light. For help with food, health care, and other resources.
VO: Call or visit Get help. No margin for error.
0コメント